Videogames, Violence and Aggressive Behavior: An Educational Proposal
Alessandro Soriani*, Marta Ilardo* and Alessandra Falconi**
*University of Bologna, **Centro Zaffiria
Digital Educational Games: Inclusive Design Principles for Children with ADHD
Maria Carolina Alves Pereira Silva*, António Maneira* and Pompéia Villachan-Lyra**
*Universidade da Beira Interior, **Universidade Federal Rural de Pernambuco
Systemic Lisbon Battery for Cognitive Stimulation in the Elderly
Pedro Gamito*, Jorge Oliveira**, Nuno Santos*, Cátia Coelho**, Catarina Alves**, Diogo Morais*** and Paulo Lopes***
*ULHT, ** JFB, ***COPELabs - ULHT
Serious Training for Serious Gaming: Challenges in Training Youth Facilitators on Sexual Rights
Daniel Cardoso*, Ana Jorge** and Cristina Ponte***
*ECATI-ULHT/NOVA FCSH, **Universidade Católica de Lisboa, ***NOVA FCSH
Games for Social Learning (Room A10)
Moderator: Patrícia Gouveia
“Fan Favorites”: Using Games to Promote Meaningful Conversations about Media
Benjamin Thevenin
Brigham Young University
The Potential of Serious Digital Games for Human Rights Education
Sonja Gabriel
KPH Wien/Krems
The Usage of Game-Based Learning in University Education. How to motivate and foster creativity among adult students through board games
Juan Luis Gonzalo Iglesia, Natàlia Lozano Monterrubio and Jordi Prades Tena
Universitat Rovira i Virgili
HeriTeller 3D, A New Persistent Virtual-World Platform for Cultural Heritage Interpretation and Dissemination
Nicola Schiavottiello*, João Carlos Pires Brigola* and **Eduardo Manuel Alves Duarte
*CIDEHUS-UÉ - Universidade de Évora, **CIEBA Academia Nacional de Belas-Artes
Gamification Across the Curriculum (Room A9)
Moderator: João Correira de Freitas
“You and the Media”: Play and Code to Learn
Teresa Pombo*, Vânia Ramos**, Paula Barroca*** and João Marques****
*Agrupamento de Escolas Carlos Gargaté, Charneca de Caparica **Agrupamento de Escolas de Azeitão, Azeitão ***Agrupamento de Escolas Barbosa du Bocage, Setúbal ****Agrupamento de Escolas José Saramago, Palmela
A Journey to the Future: the Conception Paths of a Gamified Strategy for the Vocational Education of SENAI DR-Ba
Victor Cayres, Marcelle Minho, Ricardo Lima and Luis Mascarenhas
SENAI
Using Digital Badges in Middle School Education: Impacts on Students Motivation and Performance
Filipe Rodrigues Silva Ferreira
Colégio Casa Mãe
Gamifying Reading: Enhancing Pre-reading, Reading and Post-reading Activities Through Both Physical and Digital Resources
José Costa* and Mário Cruz**
*Politécnico do Porto - Escola Superior de Educação **Politécnico do Porto - Escola Superior de Educação/ inED - Centro de Investigação e Inovação em Educação
Harnessing Interactive Media Ideological Power: A Disempowerment Model for Videogames
Eva Filipe
Independent Researcher, Lisbon, Portugal
Biofeedback Game Design
Pedro Gamito* and Jorge Oliveira*
*ULHT
Gamifying the Story or Storifying the Game? - Chou’s (2016) Octalysis Framework in English Learning at Primary Schools
Suzette Oliveira* and **Mário Cruz
*Politécnico do Porto - Escola Superior de Educação, **Politécnico do Porto - Escola Superior de Educação/ inED - Centro de Investigação e Inovação em Educação