Parallel Sessions


Games for Well-being (Room A8)

Moderator: Leonel Morgado

Videogames, Violence and Aggressive Behavior: An Educational Proposal

Alessandro Soriani*, Marta Ilardo* and Alessandra Falconi**

*University of Bologna, **Centro Zaffiria

Digital Educational Games: Inclusive Design Principles for Children with ADHD

Maria Carolina Alves Pereira Silva*, António Maneira* and Pompéia Villachan-Lyra**

*Universidade da Beira Interior, **Universidade Federal Rural de Pernambuco

Systemic Lisbon Battery for Cognitive Stimulation in the Elderly

Pedro Gamito*, Jorge Oliveira**, Nuno Santos*, Cátia Coelho**, Catarina Alves**, Diogo Morais*** and Paulo Lopes***

*ULHT, ** JFB, ***COPELabs - ULHT

Serious Training for Serious Gaming: Challenges in Training Youth Facilitators on Sexual Rights

Daniel Cardoso*, Ana Jorge** and Cristina Ponte***

*ECATI-ULHT/NOVA FCSH, **Universidade Católica de Lisboa, ***NOVA FCSH

Games for Social Learning (Room A10)

Moderator: Patrícia Gouveia

“Fan Favorites”: Using Games to Promote Meaningful Conversations about Media

Benjamin Thevenin

Brigham Young University

The Potential of Serious Digital Games for Human Rights Education

Sonja Gabriel

KPH Wien/Krems

The Usage of Game-Based Learning in University Education. How to motivate and foster creativity among adult students through board games

Juan Luis Gonzalo Iglesia, Natàlia Lozano Monterrubio and Jordi Prades Tena

Universitat Rovira i Virgili

HeriTeller 3D, A New Persistent Virtual-World Platform for Cultural Heritage Interpretation and Dissemination

Nicola Schiavottiello*, João Carlos Pires Brigola* and **Eduardo Manuel Alves Duarte

*CIDEHUS-UÉ - Universidade de Évora, **CIEBA Academia Nacional de Belas-Artes

Gamification Across the Curriculum (Room A9)

Moderator: João Correira de Freitas

“You and the Media”: Play and Code to Learn

Teresa Pombo*, Vânia Ramos**, Paula Barroca*** and João Marques****

*Agrupamento de Escolas Carlos Gargaté, Charneca de Caparica **Agrupamento de Escolas de Azeitão, Azeitão ***Agrupamento de Escolas Barbosa du Bocage, Setúbal ****Agrupamento de Escolas José Saramago, Palmela

A Journey to the Future: the Conception Paths of a Gamified Strategy for the Vocational Education of SENAI DR-Ba

Victor Cayres, Marcelle Minho, Ricardo Lima and Luis Mascarenhas

SENAI

Using Digital Badges in Middle School Education: Impacts on Students Motivation and Performance

Filipe Rodrigues Silva Ferreira

Colégio Casa Mãe

Gamifying Reading: Enhancing Pre-reading, Reading and Post-reading Activities Through Both Physical and Digital Resources

José Costa* and Mário Cruz**

*Politécnico do Porto - Escola Superior de Educação **Politécnico do Porto - Escola Superior de Educação/ inED - Centro de Investigação e Inovação em Educação

Games for Well-being (Room A8)

Moderator: Filipe Luz

Should We Play or Should We Learn (First)? - Findings from the Space Academy/MakEY

Anca Velicu*, Monica Mitarcă**

*The Institute of Sociology, Bucharest, **Dimitrie Cantemir” Christian University, Bucharest

A Case Study of Production and Application of Video Games for Teaching Mathematics to Deaf People

José Carlos Neves*, Laura Nunes** and Carla Sousa*

*CICANT/ULHT **Casa Pia de Lisboa, IP-CED Jacob Rodrigues Pereira

Videogames, Flow and Subjective Well-Being. An Exploratory Study with University Students in Portugal

Inês Amaral*, Mariana Lopes** and Fernanda Daniel***

*CECS - Universidade do Minho/Instituto Miguel Torga, **Instituto Miguel Torga, ***CEISUC/Instituto Miguel Torga

Cyber Detective – A Game for Cyber Crime Prevention

Inês Lopes*, Yuliya Morenets**, Pedro Inácio* and Frutuoso Silva*

*Universidade Beira Interior, **TaC- Together against Cybercrime

Games for Social Learning (Room A10)

Moderator: Cristina Ponte

Digital Games to Teach News Literacy to Children

Ioli Campos

University of Texas at Austin / Portugal Colab

DIY media: The Value of Play

Pantelis Vatikiotis

Kadir Has University

Becoming Entwined: Text-Based Games as a Literacy Practice

Becky Parry, Frances Howard and Louisa Penfold

Centre for the Study of Creativity, Arts and Literacy, School of Education, University of Nottingham

Gamification Across the Curriculum (Room A9)

Moderator: Ana Amélia Carvalho

Impact of Gamification Concepts in Geography Teaching

Filipe Rodrigues Silva Ferreira

Colégio Casa Mãe

Gamification in Moodle "Sharing the Experience of the Use of Gamification in a Teachers Training Course Through Moodle"

João Mouro

AlmadaForma - Centro de Formação de Associação de Escolas de Almada

From Input to Output Through Gamification in Primary English teaching

Marta Fortunato* and Mário Cruz**

*Colégio Anjos do Saber **Politécnico do Porto - Escola Superior de Educação/ inED - Centro de Investigação e Inovação em Educação

A Gamification Experience In a Class of a Degree in Engineering

Ana Júlia Viamonte

ISEP - Instituto Superior de Engenharia do Porto

Games for Social Learning (Auditorium)

Moderator: Daniel Cardoso

Use of Badges in SAPO Campus Platform: Analysis and Reflection

Inês Araújo, Carlos Santos, Luís Pedro and João Batista

Universidade de Aveiro

Teaching of Indigenous Model of Critical Thinking for Reality Check Skills to Children Through Gaming

Pardeep Kumar,* Ashutosh Angiras** and Bindu Sharma*

*INSTITUTE OF MASS COMMUNICATION AND MEDIA TECHNOLOGY,KURUKSHETRA UNIVERSITY,KURUKSHETRA(HARYANA), **SD College, Ambala Cantt, State Haryana

Designing an Urban Adventure Gamescape: Avoiding the Pitfalls in Creating Opportunities for Learning through Location-based Games

Katriina Irja Heljakka and Pirita Johanna Ihamäki

*University of Turku ** Prizztech Ltd

Game Design
(Room A8)

Moderator: José Carlos Neves

A Literature Review for Game Design Frameworks Towards Educational Purposes

Ivan Lucas Paz*, Farley Fernandes**

*Universidade Beira Interior, **Universidade Beira Interior / UNIDCOM IDEAS(R)EVOLUTION

Harnessing Interactive Media Ideological Power: A Disempowerment Model for Videogames

Eva Filipe

Independent Researcher, Lisbon, Portugal

Biofeedback Game Design

Pedro Gamito* and Jorge Oliveira*

*ULHT

Gamifying the Story or Storifying the Game? - Chou’s (2016) Octalysis Framework in English Learning at Primary Schools

Suzette Oliveira* and **Mário Cruz

*Politécnico do Porto - Escola Superior de Educação, **Politécnico do Porto - Escola Superior de Educação/ inED - Centro de Investigação e Inovação em Educação

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